Virtual Reality and Learning Report

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Following Elliott Masie’s keynote at last years Learning Live we are pleased to share this new 2017 open source, vendor-neutral analysis of Virtual Reality and Its Implications for Workplace Learning.

Is the interest in Virtual and Augmented Reality real, hype, or “too soon”? Can workplace learning leverage its user engagement for impact?

You can view, print, or download this (free of charge) simply click here

Elliott Masie tracked the interest in a wide range of emerging Virtual Reality technologies – including Pokémon Go, Facebook’s Oculus, and 360 Video – and explored the reality/hype of applying them to learning in our workplaces.

PS: A Virtual Reality component to the upcoming Learning Innovations LAB that Elloitt hosts in Saratoga Springs, NY USA from February 1 to 3. Details here

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