Making VR Predictable

Much of my work in the last twelve months or so has been focused on a broad definition of user experience. By this I mean the more useful and perhaps difficult definition offered by the Nieslen Norman group. It runs thus: User experience ” encompasses all aspects of the end-user’s interaction with the company, its services, and its products.” I…

This content is for Subscriber members only.
Log In Register


Please leave your message here and we will get back to you as soon as possible.


©2020 Learning Professional Network

Privacy Policy